A downloadable game for Windows, macOS, and Linux

Open-Source sandbox game on MiTech Engine.

Features:

Spawn menu:

  • Expandable spawn menu
  • Spawn props
  • Colorable props
  • Spawn entities
  • Spawn NPCs
  • Spawn vehicles
  • Give items
  • Change game variables (300+ variables)
  • Addons for spawn menu
  • Themes for spawn menu
  • Execute scripts from spawn menu
  • Nextbots
  • Tools (Physgun, scale, physics, color)
  • Post-process
  • Spawnlists (folders with items)
  • Musicplayer (spawn menu build-in addon)
  • Admin panel
  • Materials for props
  • Save and load all props, NPCs, vehicles, nextbots, entities, etc...

User interface:

  • All menus have been redesigned
  • Wide-screen support for all UIs
  • Support all gametypes and filters for maps
  • Addon loader
  • Workshop (4000 maps) downloader
  • Player full customization
  • Separate models for team and ffa modes
  • Animated background
  • Random maps and bots
  • English and Russian languages
  • Registry with settings
  • 2 map list styles
  • Map cycle list with custom fraglimit and timelimit with load and save to .cfg file
  • Bots list with custom skill and random skill with load and save to .cfg file
  • Disable items menu with load and save to .cfg file
  • All gameplay settings menu with load and save to .cfg file
  • Weapons settings menu with load and save to .cfg file
  • Addon UI customization
  • Animated credits and startup
  • Touch screen support (for android)

Client:

  • Better graphics and GFX
  • Wide-screen support for HUD
  • Separate console, chat, team chat
  • First person support
  • Third person support
  • Full body awareness (rendering from player model eyes)

Game:

  • Sandbox gametype with spawn menu
  • Singleplayer gametype with cutscenes, NPCs and enemies (like quake 1, quake 2, half-life)
  • All Quake 3, Quake 3 Team Arena, OpenArena game modes
  • Simple physics engine
  • Physgun
  • Toolgun
  • Gravitygun
  • Custom fog
  • Custom sky

Engine:

  • Brush limit up to 524288
  • Entity limit up to 16384
  • Cvar limit up to 16384
  • Players and bots limit up to 256
  • Weapons limit up to 8192
  • Up to 80000000 polygons per scene
  • Up to 1000000 polygons per model
  • New addon system
  • Seamless change of QVM
  • Improved lighting (high resolution lightmaps and post-processing)
  • Render distance for entity (server-side)
  • MGui (MiTech GUI) interface system with QVM and map integration
  • Vehicles and additional properties of the entity
  • Support huge size maps up to 4GB
  • Android support

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Updated 5 days ago
StatusReleased
PlatformsWindows, macOS, Linux
Release date Aug 01, 2023
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorNoire.dev
GenreShooter
TagsCo-op, Horror, Multiplayer, Sandbox, Singleplayer
Code licenseGNU General Public License v2.0 (GPL)
Average sessionAbout a half-hour
LanguagesEnglish, Russian
InputsKeyboard, Mouse, Gamepad (any)
AccessibilitySubtitles, Configurable controls
MultiplayerAd-hoc networked multiplayer

Download

Download
Quake Sandbox v7.0 1 GB

Development log

Comments

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Can you compare Mitech to darkplaces and FTEQW

All engines is unique, and all engines have specific goals, and my engine created for Quake Sandbox 

this kinda looks like the  mobile ver but pc 1 2 3 4 5 6  7        8         9 99 99 9 91010101010101001

(+1)

it's new MiTech engine, with raytraced lighting and full addon support

is kinda looks like a quake ver of gmod it is fun with bots ffa

(+1)

this is modified quake 3 engine 

cool it is fun tho so yeah 20/10