Quake Sandbox
A downloadable game for Windows, macOS, and Linux
Open-Source sandbox game on MiTech Engine.
Features:
Spawn menu:
- Expandable spawn menu
- Spawn props
- Colorable props
- Spawn entities
- Spawn NPCs
- Spawn vehicles
- Give items
- Change game variables (300+ variables)
- Addons for spawn menu
- Themes for spawn menu
- Execute scripts from spawn menu
- Nextbots
- Tools (Physgun, scale, physics, color)
- Post-process
- Spawnlists (folders with items)
- Musicplayer (spawn menu build-in addon)
- Admin panel
- Materials for props
- Save and load all props, NPCs, vehicles, nextbots, entities, etc...
User interface:
- All menus have been redesigned
- Wide-screen support for all UIs
- Support all gametypes and filters for maps
- Addon loader
- Workshop (4000 maps) downloader
- Player full customization
- Separate models for team and ffa modes
- Animated background
- Random maps and bots
- English and Russian languages
- Registry with settings
- 2 map list styles
- Map cycle list with custom fraglimit and timelimit with load and save to .cfg file
- Bots list with custom skill and random skill with load and save to .cfg file
- Disable items menu with load and save to .cfg file
- All gameplay settings menu with load and save to .cfg file
- Weapons settings menu with load and save to .cfg file
- Addon UI customization
- Animated credits and startup
- Touch screen support (for android)
Client:
- Better graphics and GFX
- Wide-screen support for HUD
- Separate console, chat, team chat
- First person support
- Third person support
- Full body awareness (rendering from player model eyes)
Game:
- Sandbox gametype with spawn menu
- Singleplayer gametype with cutscenes, NPCs and enemies (like quake 1, quake 2, half-life)
- All Quake 3, Quake 3 Team Arena, OpenArena game modes
- Simple physics engine
- Physgun
- Toolgun
- Gravitygun
- Custom fog
- Custom sky
Engine:
- Brush limit up to 524288
- Entity limit up to 16384
- Cvar limit up to 16384
- Players and bots limit up to 256
- Weapons limit up to 8192
- Up to 80000000 polygons per scene
- Up to 1000000 polygons per model
- New addon system
- Seamless change of QVM
- Improved lighting (high resolution lightmaps and post-processing)
- Render distance for entity (server-side)
- MGui (MiTech GUI) interface system with QVM and map integration
- Vehicles and additional properties of the entity
- Support huge size maps up to 4GB
- Android support
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Updated | 5 days ago |
Status | Released |
Platforms | Windows, macOS, Linux |
Release date | Aug 01, 2023 |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | Noire.dev |
Genre | Shooter |
Tags | Co-op, Horror, Multiplayer, Sandbox, Singleplayer |
Code license | GNU General Public License v2.0 (GPL) |
Average session | About a half-hour |
Languages | English, Russian |
Inputs | Keyboard, Mouse, Gamepad (any) |
Accessibility | Subtitles, Configurable controls |
Multiplayer | Ad-hoc networked multiplayer |
Download
Download
Quake Sandbox v7.0 1 GB
Development log
- Quake Sandbox v4.3 it's like Garry's Mod83 days ago
- New Quake SandboxJan 22, 2024
- Danil's Mod 1.8.0 and new opportunities and directions!Nov 26, 2023
Comments
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Can you compare Mitech to darkplaces and FTEQW
All engines is unique, and all engines have specific goals, and my engine created for Quake Sandbox
this kinda looks like the mobile ver but pc
1 2 3 4 5 6 7 8 9 99 99 9 91010101010101001it's new MiTech engine, with raytraced lighting and full addon support
is kinda looks like a quake ver of gmod it is fun with bots ffa
this is modified quake 3 engine
cool it is fun tho so yeah 20/10